AI Insights · Timothy · March 2024
Top 5 Sandbox Games Performance in Belarus for Q1 2024
Explore the performance trends of the top 5 sandbox games in Belarus during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox games in Belarus showed varied performance across downloads, revenue, and active users. Here, we delve into the weekly trends for Roblox, Block Crazy Robo World, Craftsman: Building Craft, Block Craft 3D:Building Game, and Melon Sandbox.
Roblox experienced a fluctuating trend in weekly revenue, peaking at around $9.4K in early January and maintaining a steady range between $5.3K to $7.1K for the rest of the quarter. Weekly downloads saw a significant dip from 17.7K in early January to a low of 9.8K in late February, before bouncing back to 12K by the end of March. Active users showed a gradual decline from 768.8K to around 713.9K over the quarter.
Block Crazy Robo World saw a growth in weekly downloads, starting at 4.2K and peaking at 8K in mid-February, before stabilizing around 3.7K by the end of March. Active users followed a similar pattern, increasing from 22.9K to a peak of 29.3K in mid-February and then slightly decreasing to 25.4K by the end of the quarter.
Craftsman: Building Craft showed a consistent pattern in weekly downloads, starting at 6.3K in early January, dipping to a low of 2.9K in mid-March, and ending the quarter at 3.8K. Active users remained relatively stable, fluctuating around 70K, with a slight decline towards the end of the quarter, finishing at approximately 64.1K.
Block Craft 3D:Building Game had a modest weekly revenue, peaking at $39 in early February before stabilizing around $20 by the end of March. Weekly downloads varied, starting at 5.7K, dropping to 2.9K in mid-March, and rebounding to 4.5K by the end of the quarter. Active users showed a similar trend, starting at 35.6K, dipping to 26.5K, and recovering to 28.6K.
Melon Sandbox experienced a steady weekly revenue around $15 to $21. Downloads were highest at the beginning of the quarter with 5K, peaking again in early March at 5.5K, but saw a sharp decline to 759 by the end of March. Active users started at 35.5K and gradually decreased to 21.8K by the end of the quarter.
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